📖 CHOMP← WIKI
CHOMP screenshot

Reverse fishing. You're the piranha; the humans are the bait.

CHOMP turns fishing around: the humans dangle their feet in the water, and you're the red-bellied piranha underneath. Sneak up on the feet, SNAP their toes off and keep your belly full across five locations, then go after the enormous foot of Big Toe Bruno. After that, the Endless Feast keeps getting faster until your belly gives out. Three difficulties, fourteen achievements and six piranha skins in the page's quick shop.

▶ PLAY CHOMPVERSION Aby Chomp Studios

STORY & LORE

Turnabout

Every summer the humans sit on the edge of the water and dangle their feet in. Every summer they drop hooks and nets and anchors on the locals. One small piranha has decided it's her turn.

Big Toe Bruno

The largest feet in the lagoon belong to Bruno, who sits on his rock in a Hawaiian-print swimsuit, fishing, stomping and generally owning the place. Every toe he has is the size of your whole body.

CHARACTERS & ENEMIES

🐟The PiranhaClassic Red-BellyHERO

Small, angry, all teeth. Swims to your cursor, your finger or the arrow keys, and SNAPs forward on a dash-bite.

🐠Baby SchoolPower-upALLY

Three piranha pups that hunt toes on their own for ten seconds.

🦶Big Toe BrunoStage 6 and every 5th Endless roundBOSS

A giant foot with five armoured toes. He stomps (watch for the red shadow on the sand), sweeps sideways (watch for the arrow) and drops fishing hooks. He gets faster below half health. If you can't finish him in two minutes he gets bored and leaves, and the run carries on without the boss bonus.

Toe HP 20/12/10/9/8 (×0.75 / ×1 / ×1.3)Time limit 120 sBonus 5,000 × difficulty
🐊GatorBayou predatorENEMY

Glowing eyes appear at the edge of your lane, then it lunges straight across. Get out of the red stripe.

🦈SharkOpen-water predatorENEMY

The gator's job, out at sea by the cruise ship.

HOW IT PLAYS

Controls

Mouse: the piranha swims to the cursor, and a click SNAPs (dash-bites) toward it. Touch: drag anywhere as an invisible joystick (a small drag sneaks, a big one sprints); tap or use the small SNAP button to dash-bite. Keyboard: arrows or WASD to swim, hold Shift to sneak, Space to SNAP, P or Esc to pause. The game pauses itself when the tab is hidden.

Sneak, then snap

Feet feel fast water. Swimming quickly near a foot raises its alert (a yellow ? then a red !), and at full alert it yanks out of the water. Swim slowly to get close. A SNAP is worth ×1.5 points, but its splash alerts every foot nearby. Lingering right under a foot spooks it eventually too.

Belly

Your belly drains all the time, faster in later and colder stages, and faster on harder difficulties. Every toe refills some of it, and big toes refill more. If the belly empties, the run is over. Hooks, nets, kicks, predators and anchors all take a bite out of it.

Combo and Frenzy

Chomps within about two seconds of each other build a combo, worth +0.25× per chain step up to ×4. Every chomp fills the Frenzy meter. When it's full you get a 7-second FEEDING FRENZY: the humans freeze in terror and don't pull out after a bite, so you can eat a whole foot, all points are doubled, you swim faster and the music speeds up.

Stage clear

Chomp the stage's toe quota to clear it. Bonuses: belly left × 15, Ghost Fins +1,500 if no foot was spooked, Untouched +800 if nothing hit you (all scaled by difficulty).

Hooked

Touching a hook reels you up toward the surface. Mash SNAP to wriggle free (3 / 5 / 7 presses by difficulty). If you get pulled out, you lose 28 belly and get thrown back in.

Difficulties

Minnow (belly drains ×0.72, sleepy feet, fewer threats, score ×0.75), Piranha (standard), Megalodon (drains ×1.25, feet ×1.3 jumpier, threats ×1.35, Bruno ×1.3 HP, score ×1.6).

Endless Feast

Clearing the campaign rolls straight into the Endless Feast, and once you've cleared it once you can start Endless from the menu. Each round cycles through the five locations with a bigger quota and faster drain. From round 4 an extra threat from another location joins in, and Bruno comes back every 5th round with more HP.

Saving

Best scores per difficulty, career toes, best Endless round and the Endless unlock are saved to your account (cloud save) and locally.

FEET

Points are base × the foot's multiplier. Base by toe: big toe 150, then 95 / 85 / 75 / 65 for the pinky.

Regular Foot
Steady and average.
Points ×1Jumpiness 1
Hairy Dad Foot
Big, calm and meaty.
Points ×1.3Jumpiness 0.7
Kid Foot
Tiny, fidgety, leaves fast.
Points ×0.7Jumpiness 1.25
Pedicure Foot
Painted nails and a gold toe ring. Very jumpy.
Points ×1.9Jumpiness 1.7
Kicker
Flutter-kicks in bursts and knocks you away. Bite between kicks.
Points ×1.25Kick -10 belly
Stinky Foot
Pays double but makes you queasy, which scrambles your steering for a few seconds.
Points ×2Jumpiness 0.55
RARE
Golden Toe
About 1 foot in 16 has one. Four times the points, triple belly, instant Frenzy.

THREATS

Fish Hook
Reels you out. Mash SNAP to escape.
Pulled out -28 belly
Net
A warning arrow on one edge, then it sweeps across. Mash to get out sooner.
Hit -12 belly
Gator / Shark
The red stripe marks your lane, then it lunges across.
Hit -30 belly
Anchor / Ice Drill
A shadow column, then it drops straight down.
Hit -15 belly
Lifeguard Whistle
TWEET! Every foot pulls out for 3 seconds. Feet frozen by a Frenzy ignore it.

POWER-UPS

They float up from the bottom in bubbles. Swim into one to grab it.

Hot Sauce
Double points and +25% speed.
Time 8 s
Seaweed Cloak
Feet can't sense you, and SNAP makes no splash.
Time 8 s
Mega Jaw
Bigger fish, double bite reach, chomps a whole row of toes at once.
Time 8 s
Baby School
Three pups hunt toes for half points.
Time 10 s
Bubble Shield
Blocks the next hit of any kind.
Time 20 s
Shrimp Snack
+35 belly right away. Shows up more often when you're starving.

PIRANHA SKINS (QUICK SHOP)

Sold on the game's page, not inside the game. Cosmetic only. Equipping one applies straight away.

Classic Red-Belly
The default.
Price free
Goldie
Price 250
Toxic Sludge
Glowing spots.
Price 500
Tiger Bite
Price 650
Zombie
Stitches and a patch.
Price 1,200
Abyss Angler
Neon stripes and a glowing lure.
Price 2,000
Solid Gold
With a moving shine.
Price 4,500

GALLERY

THE CAMPAIGN

#LocationQuotaNew here
1Sleepy Dock14Regular, hairy and kid feet; fish hooks
2Pool Party17Kickers, pedicures, the lifeguard's whistle, a secret rubber duck
3Bayou Backwater19Stinky feet, nets, the gator; murky water
4S.S. Sunburn21Pedicure-heavy; anchors, sharks, nets
5Polar Plunge21Feet only come through ice holes; fast belly drain; lots of hooks; ice drills
6BOSS: Big Toe Brunoevery toeStomp, sweep and rod attacks; 120 s limit

TIX

What the game asks the portal for. The server pays the amounts in the manifest, capped at 150 per play.

ReasonTIXWhen
play2A run that lasted at least 30 seconds
stage_clear5Each campaign stage cleared (stages 1-5)
bruno25Beat Big Toe Bruno in the campaign
campaign_hard60Clear the campaign on Megalodon
endless_round6Each Endless round cleared
high_score12A new personal best of 2,500 or more (not on your first run)

ACHIEVEMENTS

BadgeHowTier
First BiteChomp your first toebronze
Off the HookWriggle free from a hookbronze
Feeding FrenzyTrigger a Frenzybronze
Cannonball!Clear the Sleepy Dockbronze
Twelve-Toe Tango12-chomp combosilver
Midas Toe-chChomp a golden toesilver
Gator BaitClear the Bayou Backwatersilver
Ghost FinsClear a stage with no spooked feetgold
Bruno Says UncleBeat Big Toe Brunogold
Bottomless BellyReach Endless round 5gold
Podiatrist's Nightmare1,000 toes across all runsgold
Untouchable SnackBeat Bruno without being hitlegendary
Apex PredatorClear the campaign on Megalodonlegendary
??? (secret)Something squeaky at the Pool Partysilver

VERSION HISTORY

VERSION A2026-10-08
  • Rebuilt from the 262-line prototype into a full game (version 0.8, Beta): a six-stage campaign (Sleepy Dock, Pool Party, Bayou Backwater, S.S. Sunburn, Polar Plunge, boss Big Toe Bruno), then the Endless Feast.
  • New sneak-and-snap mechanic: feet sense fast water and yank out; a SNAP dash-bite scores ×1.5 but splashes.
  • Six foot types plus golden toes; hooks with a mash-to-escape struggle, nets, gators, sharks, anchors, ice drills and the lifeguard whistle.
  • Combo chain, Feeding Frenzy, six power-ups, three difficulties.
  • Designed title screen with a live attract run; how-to-play for mouse, touch and keyboard; settings for SFX, music and shake; pause on Esc/P, an on-screen button and tab hide.
  • All art drawn in code: layered pre-rendered location scenery, a shaded piranha with squash/stretch, particles, splashes, hitstop and screen shake. Web Audio synthesis for SFX and a different music loop per location, with a frenzy layer.
  • 14 achievements, a leaderboard, TIX rules, cloud save, and six piranha skins in the quick shop (the game reads chomp_skin and checks ownership with Arcade.getSkins()).
  • Tested headless at 1366×768, 390×844, 844×390 and 820×1180. Not yet playtested on a real phone, so mobileVerified is unset.