A night walk in the pines ends in a column of white light. You wake unarmed on a slab somewhere enormous: a first-person raycaster across five decks of an alien mothership. Punch out of the surgery, arm yourself from their own racks — pistol, shotgun, rifle, flamethrower, rocket launcher — hunt keycards and secrets through the service halls and the engine heat, kill the lead engineer for his red key, cross the docking bay, and hold the pad until the drive is hot enough to steal.
Be the first to comment!