HERO STAR SAGA← WIKI
Hero Star Saga screenshot

Eight floating realms, six one-trick heroes, 121 levels each proven to an exact par.

Hero Star Saga is the full campaign of the Daily Brains puzzle Hero Star: 121 hand-paced levels across eight floating realms, played on the same 3D toy islands with the same rules. A party of chunky heroes stands among crystals, water, goblins, dragons and trees, with one gold star for each hero. Move one hero at a time and get every hero onto a star in as few moves as you can. Each hero has exactly one trick, each realm teaches one new hero or trap with a few gentle boards and then turns the screw, and every level has been solved by computer for its exact par. Solve in par for three stars; stars open new realms. A hero-party block puzzle in the tradition of Order of the Sinking Star.

▶ PLAY HERO STAR SAGAVERSION Cby John

STORY & LORE

From daily to saga

Hero Star gives everyone one board a day, a realm per weekday. The saga takes the same engine, the same six heroes and the same seven realms and lays them end to end as a campaign, then adds an eighth realm, the Last Star, for the hardest three-hero boards. None of the saga's levels appear in the daily book: they were generated afresh with the daily's generator and proofs, and picked for a steady climb inside each realm.

The road across the realms

Each realm is an island with a winding road on it, and every other stone of the road is a level. The realm's hero walks the road to whichever level you choose. On a wide screen the island turns on its side so the road runs left to right.

CHARACTERS & ENEMIES

WarriorPushesHERO

Walks into a line of things and shoves it all.

Realm The Red HallTrick Pushes
ThiefPullsHERO

Every step drags what is behind her.

Realm Teal CourtyardTrick Pulls
WizardSwapsHERO

Trades places with the first thing ahead.

Realm Moon LibraryTrick Swaps
PriestShieldsHERO

Guards herself and her neighbours.

Realm Goblin WoodTrick Shields
BardLeadsHERO

Everything near her copies her step.

Realm Sandstone TempleTrick Leads
DruidChangesHERO

Turns what blocks her: tree, crystal, beast.

Realm Autumn GroveTrick Changes

HOW IT PLAYS

Goal

There is one star per hero. A level is won the moment every hero stands on a star (any hero on any star).

Moving

Tap a hero or their card (or press 1 to 3, or Tab) to choose who moves. Swipe, tap the square next to them or use the arrow keys or WASD; tap a farther square to walk there by safe steps. Undo (Z, U, Backspace or Ctrl+Z) and restart (R) are free and unlimited. Esc or P pauses; M goes back to the map. The keys work straight after load, and How to play has a page listing them. Each level opens with a short camera move from far over the realm down onto the board; any key or tap skips it, and it is left out under reduced motion and on the lowest quality tier.

The heroes

The Warrior pushes a whole line of things. The Thief pulls whatever is behind her on every step. The Wizard swaps places with the first hero, crystal or monster he sees. The Priest shields herself and her neighbours from goblins and dragon fire, and lets a hero under attack stand over water or a gap. The Bard leads every crystal, monster and hero within two squares. The Druid turns trees, crystals and beasts into one another. Heroes can be lost: a hero who ends a move beside a goblin (unshielded) is clubbed, one in dragon fire is burnt, and one who steps onto water or off the edge sinks or falls. The move happens, a little ghost floats up and a banner says what happened; the level waits for Undo or Restart, and the fatal move counts until it is undone.

Stars

Par is the proven fewest moves. Three stars for solving in par, two for solving within par + max(2, a quarter of par), one for any solve. Your best is kept; replaying never loses stars.

The map and unlocking

Clearing a level opens the next two on the road, so one stubborn level never blocks the rest. Realms open by total stars (see the table). The How to play deck only shows the heroes and traps of realms you have opened, and a dot on its button marks new pages.

Score and leaderboard

The saga score is stars x 1000 minus the sum of your best move counts, so stars come first and fewer moves break ties. It is sent to the leaderboard each time you finish a level.

Saving

Progress, best moves and the level in progress are saved on the device after every move and to your account, so Continue on the title screen takes you back to the exact move you left. The save format is unchanged from version A, so all progress carries over; a level left right after a hero was lost comes back that way, and Undo recovers it.

THE PIECES

Rendered by the game itself.

Object
Crystal
Pushed, pulled, swapped, led
In water Stepping stone
Object
Tree
Rooted
Blocks Sight, fireDruid Crystal
Monster
Goblin
Clubs neighbours
Range Next door
Monster
Dragon
Fire down four lines
Range Four lines
Object
Crystal goblin
The Druid's work
Harm None
Object
Crystal dragon
The Druid's work
Harm None

LOOKS

Bought with Tickets in the quick shop on the game page; the game paints the one you equip. Cosmetic only.

250 TIX
Rose Gold Stars
Common
Stars Rose gold
500 TIX
Moonsilver
Uncommon
Stars SilverMusic Moon Library
1000 TIX
Marble Isles
Rare
Floors Marble
1000 TIX
Midnight Party
Rare
Heroes Night outfitsStars Ice blue
1800 TIX
Ember Crown
Epic
Floors ObsidianStars Ember

GALLERY

THE REALMS

121 levels. The first three of each realm (but the last) teach its hero or trap; after that par climbs level by level. Par is the proven minimum for every level, re-proved by scripts/test-hero-star-saga.mjs.

RealmWhat it teachesPartiesElementsSizeParLevelsOpens at
The Red HallThe Warrior alone: push crystals into water to make stepping stones.Warriorwater, gaps4x5, 5x5, 5x6, 6x65-2416open
Teal CourtyardThe Thief joins and pulls what the Warrior cannot reach.Warrior + Thiefwater, gaps5x5, 5x6, 6x6, 6x77-241618 stars
Moon LibraryThe Wizard swaps across gaps, alone and then with a partner.Wizard, Wizard + Warrior, Wizard + Thiefwater, gaps5x5, 5x6, 6x6, 6x75-231640 stars
Goblin WoodGoblins bite; the Priest shields herself and her neighbours.Priest, Priest + Warrior, Priest + Thief, Priest + Wizardwater, gaps, goblins5x5, 5x6, 6x6, 6x76-271664 stars
Sandstone TempleDragon fire down every line; the Bard leads crystals into its path.5 partieswater, gaps, goblins, dragons5x5, 5x6, 6x6, 6x75-261690 stars
Autumn GroveTrees, and the Druid who turns them, and beasts, into crystals.5 partieswater, gaps, goblins, dragons, trees5x5, 5x6, 6x6, 6x77-2816118 stars
The Sinking StarButtons and gates, first with one hero, then with parties of three.10 partieswater, gaps, goblins, dragons, trees, gates5x5, 5x6, 6x6, 6x76-3012148 stars
The Last StarThree heroes and everything at once: the hardest boards in the saga.10 partieswater, gaps, goblins, dragons, trees, gates6x729-3813180 stars

ACHIEVEMENTS

AchievementHowTier
Keeper of the Red HallSolve every level of the Red Hall.bronze
Courtyard ThiefSolve every level of the Teal Courtyard.bronze
Moonlit ScholarSolve every level of the Moon Library.silver
Through the Goblin WoodSolve every level of Goblin Wood.silver
Temple SongSolve every level of the Sandstone Temple.silver
Turn of the LeavesSolve every level of the Autumn Grove.silver
GatekeeperSolve every level of the Sinking Star.gold
The Last StarSolve every level of the Last Star and finish the saga.legendary
Masters of the SixThree stars on eight levels with each of the six heroes.gold
Goblin ProofThree stars on eight levels with goblins.silver
FireproofThree stars on eight levels with a dragon.silver
No Second ThoughtsThree stars on a level of par 12 or more without a single undo or restart.bronze
A Hundred StarsHold 100 stars across the saga.silver
StarfallHold 300 stars across the saga.gold
Monster Wrangler(secret) Push, pull or swap a goblin or dragon into water or a gap on a level you solve.bronze

TIX

Each reason pays once per level or realm, never again on a replay. Per-session cap 100.

ReasonTIX
First clear of a level3
First three stars on a level3
Every level of a realm solved12
Every star of a realm25
The saga finished60

VERSION HISTORY

VERSION C2026-11-01
  • Character restyle from the shared renderer (daily version D): every hero, goblin and dragon is now a simple painted toy figure with small dark bead eyes and at most one prop, and every figure fits inside its own tile. The shop looks still recolour every outfit. Character and monster pictures re-shot.
VERSION B2026-11-01
  • Heroes can be lost, as in the daily's version C: a move beside a goblin, into dragon fire, onto water or off the edge happens, the hero is clubbed, burnt, sinks or falls and a little ghost floats up, and a banner with a big Undo waits until you undo or restart. Every level's par is unchanged and every stored answer is re-proved to lose no one.
  • Keys: plain Z undoes (the old binding list had no Z; Ctrl/Cmd+Z, U and Backspace still work), arrows or WASD move, 1 to 3 or Tab choose a hero, R restarts, Esc or P pauses, M goes to the map. They work straight after load; How to play has a Keys page and desktops show a quiet key line under the buttons.
  • Each level opens with a short camera move from far over the realm (islets, clouds, birds) down onto the board, heroes hopping as it lands; any key or tap skips it.
  • The heroes and monsters gained detail from the shared renderer: the Warrior's cloak, pauldrons, axe and braided moustache, the Thief's patched hood, daggers and spilling coins, the Wizard's starry robe and buckled hat, the Priest's book, beads and glowing halo, the Druid's leaf cloak, leafy antlers and shoulder mushroom, and a Bard in pink from cap to boots; goblins with spiked clubs, dragons with plated bellies and flapping wings. The Midnight Party look recolours the new pink Bard.
  • New sound from the shared soundscape: richer realm pads, new move, death, whoosh and win sounds, and a limiter on the output.
  • Saves: the format is unchanged, so all progress carries over.
VERSION A2026-11-01
  • First version: 121 levels in eight realms (16 / 16 / 16 / 16 / 16 / 16 / 12 / 13), generated with the daily's generator (scripts/hero-star-saga/generate.mjs) and every one re-proved for exact par, a stored par line, the need for every hero's trick and the realm's element, and a steady ramp (scripts/test-hero-star-saga.mjs). No level repeats a daily board.
  • Plays on the daily's own engine, realms, renderer and soundscape, loaded from public/gamedata/hero-star/; the renderer gained an optional recolor hook for the looks.
  • World map on each realm's island, stars, realms opening by stars, resume, cloud save, 15 achievements, TIX for first clears, three-stars, realms and the saga, a leaderboard of stars and moves, and five looks for the quick shop.
  • Tested with Playwright at 390x844, 360x740, 700x900, 1280x800 and 844x390.