25 rooms. 5 floors. One roof. Save Roxy from the Rhinorists.
A breach-and-clear speed shooter run entirely inside a military simulation. Kick each door, drop the Rhinorists the instant they pop, never touch an innocent Mewow, and race the clock from the ground lobby to the rooftop — where the Brute is waiting with Roxy and a chopper spinning up.
You are trapped in the SIMULATION FACILITY. Your brain and your body are prisoners of this place. They have you strapped in — wires, restraints, a chair that hums — because they are trying to build a better soldier, and you are the raw material.
Into your brain they pipe a single piece of information: your beautiful girlfriend, Roxy, is being stolen away by 'Arab Rhino' — a mobster and a terrorist. You have to save her. It is the only thing that feels true anymore.
Arab Rhino does not work alone. He commands the RHINORISTS — a masked paramilitary cult that runs the tower floor by floor. Every member wears the same emblem: a horned luchador mask stamped on the shoulder, the chest, the riot shield. They rank up from Recruit to Soldier to Elite, and their lieutenants — the Enforcer, the Twins, the Brute — hold the acts. When you see that mask, you shoot.
They inject the soldier serum and you convulse. In the surge you become certain of it — you are the greatest SWAT agent in recorded history, and only you can save your girl and break the Rhinorists. Twitching, foaming at the mouth, you are wheeled into the simulation chamber to run the test: to see exactly how good a soldier you really are.
Clear all 25 rooms, climb to the roof, break the Brute, and Roxy is safe. The rotors die down. You did it. And then — if you win — just more tests. It always was a simulation. It always will be.
Serum-fueled and sim-strapped, convinced you are the finest SWAT agent who ever lived. Every door you kick is a test; every clean run is proof. You will breach anything to reach the roof.
Your girlfriend — or the idea of her the facility planted in you. Held on the rooftop over the Brute's shoulder with a chopper inbound. Hit her by accident during the hostage standoff or the final fight and the run pays for it dearly.
The simulation's arch-villain: the crime lord the serum tells you took Roxy. He built the Rhinorists into a masked army — his recruits fill every floor, his elites guard the acts, and his Brute holds the roof. Whether he's real or just the shape the test needs you to hate, you were built to stop him.
A visored heavy that soaks fire and closes distance. His visor only cracks open for a beat at a time — that sliver is the shot. Punish the opening, then hide from his return fire.
Two masked gunmen firing on opposite phases, so one is always mid-cycle while the other threatens. 7 HP each — split your attention or drop one fast to halve the incoming fire.
30 HP of muscle with Roxy over one shoulder and a chopper at his back. He throws her aside and charges; you have the length of that charge to break him. Do NOT hit Roxy while he's holding her.
The Rhinorists' rank-and-file, emblem stamped on the shoulder. Head 100 · torso 60 · limb 30. From Room 4 on they start moving — walking patrols, sprinting crossers, and peekers that duck in and out of cover.
A promoted Rhinorist in a helmet and plate, the emblem across the chest. Body shots chip the armor (3 hits) and arms/legs bounce off — the reliable kill is the exposed head. First one shows up guaranteed in Room 8.
The Rhinorists' best, behind an emblem-stamped riot shield that eats every body shot. Only the thin exposed head sliver — offset to whichever side he's leaning — counts. First one is guaranteed in Room 13.
A Rhinorist using a captured Mewow as a shield. Hit the Rhinorist's small exposed head WITHOUT hitting the hostage. Too slow and he drags the Mewow away for a heavy time penalty. Shows on select rooms from Room 15.
A regular Mewow caught in the crossfire — the same little characters you'll see all over Wow Cool World. Shooting one costs −250 points AND +3 seconds. Each run pulls a random face from the Mewow cast, so you never know which local you're about to nearly shoot.
A pop-up cardboard cut-out printed with the Rhinorist mask, rigged to rise and duck and bait a trigger-pull. Same penalty as shooting an innocent. Appears from Room 17, doubles up on the top floor.
Click / tap / SPACE at the door to kick it. The run timer never stops — hesitation is the most expensive thing you can do.
Everything wearing the horned Rhinorist emblem is a legal target. Everything else — a scared Mewow, a cardboard dummy — is HOLD FIRE at −250 points and +3 seconds.
Hit Rhinorists the instant they pop. HEAD 100 · TORSO 60 · LIMB 30, ×3 if you're fast on the draw, times a combo multiplier up to ×2.
12-round mag; press R (or tap RELOAD) before you run dry — an empty gun reloads itself slowly. In dark rooms your weapon light follows your aim: sweep, then shoot.
As you climb, the Rhinorists get less patient — your reaction window shrinks from 3.6s in Room 1 to about 1.3s by Room 24 — while spawn counts, Soldiers, Elites, hostages and decoys all ramp up.
Threats = armed Rhinorists (some rank up to Soldier/Elite by chance). Civ = innocent Mewows, Decoy = cardboard dummies (both HOLD FIRE). Bosses replace the normal crew. Rank-up/armor odds rise each room; by Floor 4 nearly every Recruit is moving.
| Room | Floor | Threats | Civ | Decoy | Special | React |
|---|---|---|---|---|---|---|
| 1 | 1 | 2 | 0 | 0 | Tutorial — all range boards | 3.6s |
| 2 | 1 | 2 | 1 | 0 | First Mewow civilian | 3.5s |
| 3 | 1 | 2 | 1 | 0 | — | 3.4s |
| 4 | 1 | 3 | 1 | 0 | Recruits start walking | 3.3s |
| 5 | 1 | 3 | 1 | 0 | — | 3.2s |
| 6 | 2 | 3 | 1 | 0 | First peekers | 3.1s |
| 7 | 2 | 4 | 1 | 0 | First runners | 3.0s |
| 8 | 2 | 4 | 2 | 0 | ⚠ First SOLDIER (guaranteed) | 2.9s |
| 9 | 2 | 4 | 2 | 0 | — | 2.8s |
| 10 | 2 | — | — | — | 🛡️ BOSS: THE ENFORCER (14 HP) | — |
| 11 | 3 | 5 | 2 | 0 | Dark room | 2.6s |
| 12 | 3 | 5 | 2 | 0 | Dark room | 2.5s |
| 13 | 3 | 6 | 2 | 0 | ⚠ First ELITE (guaranteed) | 2.4s |
| 14 | 3 | 6 | 2 | 0 | Dark room | 2.3s |
| 15 | 3 | 6 | 2 | 0 | 😈 First hostage Taker | 2.2s |
| 16 | 4 | 7 | 3 | 0 | Flash room | 2.1s |
| 17 | 4 | 7 | 3 | 1 | First DECOY | 2.0s |
| 18 | 4 | 7 | 3 | 1 | Hostage Taker | 1.9s |
| 19 | 4 | 8 | 3 | 1 | Flash room | 1.8s |
| 20 | 4 | — | — | — | 👥 BOSS: THE TWINS (7+7 HP) | — |
| 21 | 5 | 8 | 3 | 1 | Hostage Taker · vault | 1.6s |
| 22 | 5 | 9 | 3 | 2 | Maybe hostage Taker · 2 decoys | 1.5s |
| 23 | 5 | 9 | 3 | 2 | Flash · vault | 1.4s |
| 24 | 5 | 9 | 3 | 2 | Hostage Taker · 2 decoys | 1.3s |
| 25 | Roof | — | — | — | 🦍 BOSS: THE BRUTE (30 HP) · SAVE ROXY | — |
| Target | Kill zone | Points / Rule |
|---|---|---|
| Rhinorist Recruit | Head / torso / limb | 100 / 60 / 30 |
| Rhinorist Soldier | Head only (or 3 body hits) | arms & legs bounce |
| Rhinorist Elite | Exposed head sliver | shield bounces shots |
| Rhinorist Taker | Rhinorist's exposed head | don't hit the Mewow |
| Mewow / Decoy | — | HOLD FIRE · −250 & +3s |