
One ship. One planet. Endless invaders — and a boss that wants it gone.
Galaxy Wars is the whole arcade in one screen: drag your ship, it auto-fires, and you burn down waves of alien invaders before they slip past you to the planet below. Simple to pick up — but with three invader types, a periodic three-phase bullet-hell boss, a planet that visibly burns as it takes hits, four achievements, and a full chiptune audio layer. Still one thumb, still no menus. (v1.0 — Released.)
There's a planet under you and everything else coming down from the dark. You are the only thing in between. Every invader you miss — whether it clips your ship or drifts past you to the surface — burns a scar into the planet, and you've only got three hearts to give.
No power-ups, no shop, no story to sit through. The brief was one sentence: move to aim, auto-fire, don't let them through. Depth comes from escalation and the boss, not from stacking systems on a good core.
Your ship follows your finger (or mouse) along the bottom with a little weighty lag. Arrow keys work on desktop. You never fire manually — the ship auto-streams bullets — so all your attention is on positioning. Press P any time to pause.
The blue world on the horizon is what you're defending. An invader costs a heart two ways: colliding with your ship, or reaching the planet's surface. Each surface hit sears a glowing molten scorch into the planet and flashes it red — three hits and the world (and your run) is done. Enemy and boss bullets can hurt YOU, but never damage the planet.
Invaders spawn faster and fall quicker the longer you survive and the higher you score, and the retro march speeds up with them. New enemy types unlock as your score climbs, so the screen keeps getting busier.
Every 3,500 points a giant orange alien boss descends for a three-phase bullet-hell duel inspired by Mushihimesama. Phase 1 throws slow radial rings and aimed shots; Phase 2 winds up into a sweeping spiral; Phase 3 goes full danmaku with dense aimed fans. Empty its health bar to clear every bullet on screen and bank a big bonus.
Three descending threats, unlocking as you score.


