
You're the last unhatched egg. Tumble down Mount Poultry, dodge the flock, and never — ever — take a ramp.
Chicken Egg Drop Eat is a one-thumb endless downhill roller built in 3D. A hen lays you at the top of a long grassy hill and you roll — faster and faster — down an open field strewn with trees, rocks, walls, fountains and a wandering flock of hungry chickens. Steer left and right to thread the gaps, scoop up the rare golden TIX, and see how far you can fall before your shell finally CRACKS. One rule above all: ramps launch you into the air, and what goes up comes down splattered. Distance is your score; every metre is on the leaderboard.
Every run opens the same way: a mother hen squats down at the crest of Mount Poultry and lays YOU — a single brown, speckled egg — as the camera spins a full 360° around the moment of your birth. Then gravity takes over. You don't get legs; you get a hill. Rolling is the only life you'll ever know.
The hill is one endless grassy slope that drops away toward a distant bank of clouds. It's wide open — a big field to roam, not a narrow lane — so there's always room to swerve. The further you fall the faster you roll and the thicker the obstacles get, but the course always leaves a threadable gap. There is no finish line. There is only how far.
Scattered among the honest obstacles are tempting little wedges striped with warning chevrons. They are RAMPS, and they are a trap. Hit one and you're flung skyward — and an egg that leaves the ground only ever lands one way. The whole game is a temptation not to jump.
The EggA brown speckled egg with a death wish for distanceHEROThat's you — a rounded, speckled brown egg tumbling nose-over-tail down the hill. You can't stop and you can't slow down; all you control is left and right. Drag or tilt on a phone, or use the arrow keys on desktop. Roll far enough without cracking and you set a new best.
The HenThe mother who lays you every runALLYThe giant hen at the top of the hill. She squats, bobs, and lays you at the start of every single run — the 360° birth spin is her one and only scene before you roll out of frame and down the slope.
The FlockHungry chickens that waddle across the hillENEMYChickens don't just sit there — they waddle side to side across the slope, facing the way they walk, so they're moving targets you have to read and time. Roll into one and you crack. The flock gets denser the deeper you fall.
You're always rolling forward and always speeding up (from 12 up to a 40 m/s cap the further you go). Your only input is lateral: drag your finger, tilt the phone, or press ←/→. The egg banks and leans as it tumbles so you can feel the turn.
Every row of obstacles is generated around a guaranteed two-lane gap that only ever drifts one lane at a time — so there is ALWAYS a reachable path through, never an unavoidable wall. Wide obstacles (walls, fountains, ramps) never spawn right beside the gap, so the way through is always cleanly dodgeable.
Golden TIX tickets are rare — they appear only occasionally, floating in the safe corridor with a glowing halo. Scoop one for a chime and a token. They're deliberately uncommon, so a run with a fat TIX count is something to brag about.
The chevron-striped wedges launch you into the air. There is no safe landing for an egg — coming back down cracks you every time (the game even calls it SPLATTED instead of CRACKED). Treat ramps exactly like any other obstacle: dodge them.
The field is wide but not infinite. Steer too far off the side of the hill and you roll off the edge — same result as any other fall. Stay on the grass.



Everything except TIX ends your run on contact. Ramps are the sneaky one — they look jumpable and are not.
| Object | Type | Notes |
|---|---|---|
| Tree | Obstacle | Towering — dodge the trunk |
| Rock | Obstacle | Low boulders, come in clusters |
| Wall | Wide obstacle | Long — needs a real swerve |
| Fountain | Wide obstacle | Big round footprint |
| Chicken | Moving obstacle | Waddles side to side |
| Ramp | TRAP | Launches you → SPLATTED |
| TIX | Pickup | Rare golden ticket + token |
Score is distance in metres. Speed ramps with distance; density ramps too.
| Stat | Value |
|---|---|
| Start speed | 12 m/s |
| Top speed | 40 m/s (cap) |
| Score | Metres fallen |
| Orientation | Portrait (phone) / desktop |
| Best saved | Locally + to your account |