
The memory alchemist — watch the recipe, cast the essences back in order, and brew your legend.
You are Chhaa, the memory alchemist, and a steady stream of weary travelers arrives at your workshop with troubles only a potion can mend. Each brew is a recipe — a sequence of glowing magic essences the cauldron reveals to you in order. Watch closely, then cast the essences back in the same order to complete the potion. Get it right and the tale moves on, your renown grows, and you gain XP; level up to unlock new essences (longer, trickier recipes) and powerful spells. A cozy, story-driven memory RPG in a hand-drawn isometric wizard's chamber, complete with a bubbling cauldron, a hooded caster and an original mystical score.
Travelers find Chhaa when they've run out of other options — a dead lantern in the Hollow Wood, a thorn-curse, a fever that stole a voice, a sister who won't wake. Each one carries a small story, and each story becomes a potion. Brew well and word of your craft spreads; renown is the only coin that matters here.
In Chhaa's world, a spell is nothing more than the right essences in the right order. The cauldron will teach you a recipe once, glowing each essence in turn — after that, the remembering is yours to do. Miss the order and the brew curdles; nail it and the potion blooms with light.
A hooded caster with glowing eyes and a staff-borne orb that shifts to the color of whatever is brewing. Chhaa begins each session as a Level 1 alchemist with three hearts and a small mana pool, and grows more capable with every potion — unlocking new essences and spells as renown and experience climb.
Willa the Weary, Sir Bramble, Nima the Fox, a Small Ghost who has forgotten why it lingers, Captain Vel with his storm-eaten compass — each arrives with a request and a recipe. Serve them and the story rolls on to the next.
Each round opens with a traveler's request, then the cauldron reveals the recipe: the ingredient bottles flash and chime one at a time, in order. Recipes start at three essences and grow longer as you level — up to nine.
When the reveal ends, tap the bottles in the exact order you were shown. Each correct cast adds its essence to the cauldron; complete the whole sequence to brew the potion. One wrong tap curdles the brew — you lose a heart, the combo resets, and the recipe is shown again. Lose all three hearts and the workshop sleeps.
Every brew grants XP and renown. Fill the XP bar to level up: every other level unlocks a new essence (there are eight in all — Emberroot, Moondew, Sunpetal, Nightshade, Frostmint, Goldleaf, Voidberry and Dawnroot), which makes recipes richer and harder to memorize. Leveling also raises your maximum mana.
Spend mana (earned by brewing) on three castable spells, unlocked as you level: Recall (Lv 1) replays the current recipe, Focus (Lv 3) makes the next recipe play back more slowly, and Ward (Lv 5) absorbs a single mistake without costing a heart. Mana refills a little with every successful brew.
Brew potions back-to-back without a mistake to build a combo that boosts the renown each potion pays out. Your total renown is your score — chase it up the leaderboard.



You start with the first four; the rest unlock as you level. Each has its own rune and tone.
| Essence | Rune | Unlocks |
|---|---|---|
| Emberroot | Flame | Starting |
| Moondew | Droplet | Starting |
| Sunpetal | Star | Starting |
| Nightshade | Crescent | Starting |
| Frostmint | Leaf | Level up |
| Goldleaf | Coin | Level up |
| Voidberry | Eye | Level up |
| Dawnroot | Spiral | Level up |
Cast with mana; unlocked by alchemist level.
| Spell | Cost | Level | Effect |
|---|---|---|---|
| Recall | 1 mana | 1 | Replay the current recipe |
| Focus | 1 mana | 3 | Next recipe plays back slower |
| Ward | 2 mana | 5 | Absorb one mistake, no heart lost |