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📖 ANDY ANT← WIKI
Andy Ant screenshot

Adopt an ant. Feed him, bathe him, keep him alive. Try not to be the reason he isn't.

Andy Ant is a single-glass-box virtual pet. You adopt a tiny, deadpan, philosophical ant, carry him home in a water baggie, and keep him alive in real time — feeding him before hunger runs out, running the bath at exactly the right temperature, playing fetch and jump rope, and decorating his tank from Aunty's Ant Stand. Every one of those four activities can also end him, and there are six documented ways to lose an Andy. Survive three whole weeks and he EVOLVES; lose him and the Andy Ant Store always has another, with different eyes.

▶ PLAY ANDY ANTVERSION Bby Wow Cool Games

STORY & LORE

A Two-Ant Operation

It starts at the Andy Ant Adoption Center. You watch a short ad, pick one of three ants dozing in their boxes, and get a certificate with your new Andy's sequence number and eye colour. A friendly giant (you, technically) walks him home in a little water baggie and tips him into a glass tank with sand, a sprout, and a couple of starter crumbs. He introduces himself. He is now your problem, and he knows it.

Real Time, Real Consequences

Andy lives on the wall clock, not on play sessions. Hunger drains whether the tab is open or not, so an Andy left for days is an Andy in trouble. His age counts up as a live D:HH:MM:SS timer at the top of the tank — that number, in minutes, is your leaderboard score. The longer a single Andy survives, the higher you rank.

Crumbs & Tickets

Two currencies. CRUMBS are the soft, in-tank currency — you earn one every two minutes you're actually tabbed in, plus more from caring for Andy and playing his minigames, and you spend them at Aunty's on food, furniture and sand. TIX (🎟 tickets) are your real Wow Cool World account currency, and they buy HATS — cosmetics that live in your account inventory and carry across every Andy you ever adopt.

Aunty's Ant Stand

The shop is a physical market stall run by Aunty Ant herself, who you can watch working the counter. Four shelves: FOOD and FURNITURE and SAND cost crumbs and only matter inside the tank; HATS cost real TIX and are forever. Some of the furniture is a genuine gag that can get Andy killed — the stand sells you the rope to hang him with and smiles while doing it.

The Six Ends

There are six canonical ways to lose an Andy, each with its own secret achievement: starvation, a fatal fling, a boiled bath, a frozen bath's cousin, a AA battery, a ghost pepper, and a leap over the rim into the great outdoors. Discover all six and you earn 'Every Way There Is.' Other shop foods (a mothball, a wad of gum, a chocolate chip, the 500-crumb Poison) are also fatal — they just aren't part of the six-death set.

Evolution — The Long Andy

Keep one Andy alive for three whole weeks (21 real days) and he EVOLVES: he becomes nearly twice as big and takes on the colour of his own eyes. From there he can, in principle, live forever — or you can retire him and start again. Getting there is the game's true endgame, and it awards the legendary 'Evolution.'

No Two Andys Alike

Every adopted Andy rolls his own look: one of twelve eye colours (or, at 4%, a rare 24K Gold or Pearl eye), one of three subtle body shades, and a hidden personality trait that quietly changes how he moves around the tank. Rarer still: a 6% chance of heterochromia (two different-coloured eyes), and a 0.5% chance of a ghost-white ALBINO Andy with glowing red eyes.

The Memorial Wall

When an Andy dies there's a funeral, and his portrait joins the memorial wall — a quiet record of every ant you've kept and lost, each with his number, his eyes, and how he went. Then the Store opens again. There is always another Andy. He has different eyes.

CHARACTERS & ENEMIES

Andy AntYour ant. Every one of them is named Andy.HERO

A tiny, articulate, faintly doomed ant with a dry inner monologue about love, mortality, and the giant who runs his life. He idles, backflips, does headstands, eats what he absolutely should not, and comments on all of it. Fragile by design — three days unfed, one bad bath, or one hard landing and he's gone — but survive three weeks and he becomes something more.

Hunger 6 barsEye colours 12 + 2 rareEvolves at 21 days
Aunty AntProprietor of Aunty's Ant StandALLY

The kerchiefed ant who runs the market stall where you spend your crumbs and TIX. You can watch her working her counter while you browse. She stocks everything a growing ant could want — the wholesome (moss, hammocks, fairy lanterns) right alongside the lethal (a toy hammer, a hamster wheel, a live firework), no judgement either way.

Shelves Food · Furniture · Hats · Sand
🫳You — The KeeperThe giant with the responsibilityALLY

The unseen hand that adopts Andy, carries him home, drops the crumbs, runs the bath, flings him for tricks, and — statistically, eventually — is the reason a given Andy's timer stops. Andy is aware of you. Andy has opinions about you.

Leaderboard Minutes one Andy survives

HOW IT PLAYS

Feeding & Hunger

Hunger is six discrete bars; Andy loses one about every six real hours, awake or not. Let it empty completely and he starves. Feed from the pantry — Rock Bite and Sugar Cube are free starters; better foods cost crumbs and refill more. But overfeeding is real: keep stuffing a full Andy and he gets fat (at 4 overfeeds), then super fat (at 8), then at 10 he bursts. A fetched crumb is a safe snack that tops one bar and never overfeeds.

The Bath (temperature minigame)

Bathing is a nerve minigame, playable once every 6 hours. Use the ▲/▼ ARROW KEYS to hold the water in the green middle band — you bank a crumb every 2 seconds it stays centred, and it drifts harder the longer you go. Let it run too HOT (past boiling) and Andy is boiled alive; let it sit too COLD and he ices over solid. Both are secret-achievement deaths.

Crumb (fetch)

Toss a crumb into the tank and Andy scurries to fetch it and bring it back — a safe way to top a hunger bar and pass the time. Aim it inside his reach and he'll chase crumb after crumb.

Jump Rope

A skill minigame, once every 6 days. The rope swings faster and faster; every 7 clean jumps banks a crumb, and a streak of 100 earns 'Jump Rope Master.' It gets near-impossible around speed 105. Danger scales with speed: a rope moving over 60 that clips Andy knocks him out; over 90, it kills him outright.

Tricks & Flinging

Grab Andy and fling him and he'll spin through backflips and other tricks — big air with a safe landing earns style. Overcook it, though, and a hard landing is one of the six documented ends ('Excessive Velocity'). He would like you to know he knows how this usually goes.

Knockouts

Andy can be knocked out cold for three minutes — most memorably by a fetched crumb that lands squarely on his head, or a bath gone too cold, or a jump-rope clip over speed 60. While KO'd a big 'ANDY IS KNOCKED OUT' banner shows and the care buttons don't work. He can still starve while he's down, so the clock is not your friend.

Decorating the Tank

Buy furniture from Aunty's and place it in DECOR mode by dragging it where you like. Wholesome pieces lift Andy's mood; the gag pieces (toy hammer, hamster wheel, bouncy ball, trampoline, disco ball, firework, and the unspeakable Mystery Pellet) are interactive and several are lethal. You can also stow furniture back into storage.

Hats, Sand & Cosmetics

Hats cost real TIX, persist in your account across every Andy, and are equipped from the shop (the Gold Crown earns 'King Ant'). Sand re-colours the whole tank floor for 30 crumbs a shade. None of it affects survival — it's pure expression.

GALLERY

THE PANTRY — FOODS

Rock Bite and Sugar Cube are free starter foods; the rest are bought with crumbs and delivered by mail. 'Refill' is roughly how much hunger one feeding restores. Everything marked DEADLY ends Andy on the first bite.

FoodCost (crumbs)Refill / Effect
Rock Bitefree (starter)+12 hunger
Sugar Cubefree (starter)+22 hunger
Bread Crumb10+16 hunger
Leaf Bit12+12 hunger
Cracker Bit14+14 hunger
Sunflower Seed18+20 hunger
Honey Drop20+18 hunger
Apple Chunk22+18 hunger
Jelly Bean24+16 hunger
Cheese Fleck30+22 hunger
Fried Ants34+24 hunger · unlocks 'Antiibal Lecter'
Ghost Pepper26☠ DEADLY — 'He Saw The Ghost'
Mothball28☠ DEADLY
AA Battery35☠ DEADLY — 'It Was Labeled'
Chewing Gum38☠ DEADLY
Chocolate Chip45☠ DEADLY
Poison500☠ Three doses then death; he greens with each

AUNTY'S FURNITURE

Crumbs only, delivered by mail. Wholesome pieces raise Andy's mood; ⚠ gag pieces are interactive and several can kill him.

ItemCost (crumbs)Notes
Mystery Pellet3⚠ It's poop. Tap it and he eats it. Don't.
River Pebbles10Tasteful. Zen.
Moss Patch25Soft, green, forgiving.
Red Mushroom50A cap to sit under.
Andy Flag80His face, on a flag.
Leaf Hammock90For the 3 a.m. thoughts.
Fairy Lantern100A warm glow against the dark.
Bouncy Ball200⚠ Bat it around — it can KO him.
Toy Hammer300⚠ Tap to bonk. Fatally easy.
Mini Trampoline400⚠ He bounces. Occasionally too well.
Disco Ball500He might break into dance.
Hamster Wheel800⚠ Spin it and he FLIES.
Party Firework1000⚠ Tap to light. Indoors. At ant scale.

HATS (REAL TIX)

Bought with account TIX 🎟, stored in your inventory, and worn by any Andy. The Gold Crown unlocks 'King Ant.'

HatPrice (TIX)
Little Bow38
Ball Cap50
Party Hat65
Chef Toque75
Top Hat100
Cowboy Hat125
Wizard Hat150
Propeller Cap190
Gold Crown250
Sunglasses120
Big Afro140
Flowy Hair160

TANK SAND

Re-colours the whole tank floor. The classic is free; every other shade is 30 crumbs.

SandCost (crumbs)
Classic Sandfree
Orange Sand30
Brown Sand30
Pink Sand30
Blue Sand30

THE SIX ENDS

The six canonical ways to lose an Andy — each its own secret achievement. Discover all six for 'Every Way There Is.' (Poison, mothballs, gum and chocolate are also fatal, just outside the six-death set.)

EndHow it happens
StarvationHunger empties completely — three days of neglect.
Excessive VelocityA fling with too hard a landing.
BoiledThe bath reaches lobster settings.
FrozenThe bath is left too cold and he ices over.
AA BatteryHe eats the battery. It was clearly labeled.
Ghost PepperOne ghost pepper. He saw the ghost.
Gone ExploringHe leaps clean over the rim into the outdoors.

RARITY ROLLS

Rolled fresh for every Andy you adopt.

TraitOddsEffect
Common eye colour96%One of 12: Jet Black, Amber, Hazel, Sky Blue, Emerald, Violet, Rose, Copper, Honey, Teal, Storm Grey, Crimson
Rare eye colour4%24K Gold or Pearl
Heterochromia6%Two different-coloured eyes
Albino0.5%Ghost-white body with glowing red eyes
Body shadealwaysOne of three subtle tones (normal / redder / darker)
Hidden trait50%Slow, routine, ADHD, hyper or jumpy — changes how he moves

ACHIEVEMENTS

Earned in-game; secret (☆) ones are the deaths and mishaps. Every achievement pays a flat 25 🎟 the first time you earn it.

AchievementHowTIX
A Two-Ant OperationAdopt your first Andy25
One Whole WeekKeep an Andy alive 7 days25
The Long AndyKeep an Andy alive 21 days25
EvolutionSurvive three weeks — Andy evolves, you win25
100 AndysReach Andy #10025
CrumbthousandBank 1,000 crumbs25
Jump Rope MasterLand 100 jumps in a row25
Good BoyFetch streak of 10 in a row25
High FlyerBig-air toss with a safe landing25
King AntCrown Andy with the Gold Crown25
Antiibal LecterFeed Andy the Fried Ants25
Interior DecoratorBuy your first cage item25
Fully FurnishedOwn five cage items at once25
Every Way There IsDiscover all six ways to lose an Andy25
☆ He WaitedLose an Andy to starvation25
☆ Excessive VelocityLose an Andy to a hard landing25
☆ Lobster Settings / Hot BathBoil an Andy in the bath25
☆ Cold BathFreeze an Andy solid in the bath25
☆ It Was LabeledLose an Andy to a AA battery25
☆ He Saw The GhostLose an Andy to a ghost pepper25
☆ Gone ExploringLose an Andy to the great outdoors25

VERSION HISTORY

VERSION B2026-07-18
  • Fixed achievement syncing: the game had no server-side games row, so every unlock (adopt-first-Andy, Gold Crown, etc.) silently failed — the row now exists and achievements record.
  • Achievements are now reconciled from your save on load, so anything you already earned is granted retroactively (idempotent).
  • Crumb-on-head knockout now uses a swept, size-aware hit-test so dropping a crumb onto Andy reliably KOs him for 3 minutes.
  • Rebalanced furniture crumb prices: Hammock 90, Lantern 100, Bouncy Ball 200, Toy Hammer 300, Trampoline 400, Disco 500, Hamster Wheel 800, Party Firework 1000.
  • Added 3 hats — Sunglasses, Big Afro, Flowy Hair (12 hats total).