Seven floors. One furnace. Burn the machine hell.
Androids In Hell Deserve To Burn is a third-person survival shooter set in an industrial machine hell. A human survivor called Unit A5-1A fights chrome biomechanoids through seven floors of grates, molten channels, ribs and factory walls, then faces the Furnace Lord before Endless mode begins.
It was built to manufacture androids and ended up manufacturing a place for them to suffer. Every wall is stamped metal, every channel glows with furnace waste, and the machinery has learned to hate the human who entered it.
A5-1A is the factory's wrong answer: a human survivor wearing stolen industrial hardware. The plasma caster is not graceful, but it is enough to make a route through the chrome.
Uses an overheating plasma caster, a dash, a short jet-lift and an emergency thermal vent.
The factory's last answer before the doors of Endless mode open.
The plasma caster fires forever until it overheats. Vent heat with Q, pace shots, or use movement to keep a bad angle from becoming a death spiral.
Space triggers a brief jet-lift for vertical escape routes; Shift dashes. Hit exposed molten cores for critical damage, then gather scrap for permanent forge upgrades.
Floors one through six escalate through authored wave counts. Floor seven is the Furnace Lord finale. Clearing it switches the run into scaling Endless waves.
| Depth | Objective |
|---|---|
| Floors 1–6 | Clear increasing waves; collect scrap. |
| BOSS: Floor 7 | Defeat the Furnace Lord and its escorts. |
| Floor 8+ | Endless mode: escalating wave counts. |