A five-stage 1940s naval bullet hell where the third axis is ALTITUDE. Hold DIVE to drop into the low band, where a battleship's steel can reach you but your cannon can gut a hull; release to climb into the high band, where tracer fire lives and your guns own the sky. Bullets that cannot hit you are drawn drained and dim, so you always know which half of the sky is lethal. Fly the F-9 GALE against the Scarlet Fleet through dawn patrol, a carrier line, a storm front, a reef citadel and the super-battleship AMANOGAWA — five capital-ship bosses with named spell cards, dense readable Cave-style patterns, a SORTIE CHAIN multiplier fed by kill medals, and flare-strafe bombs. Roughly 15 minutes start to finish, three lives, three continues, and a one-credit clear worth chasing.
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