A horizontal bullet hell running on hardware that is actively dying, and the hardware is the difficulty curve. Grazing and killing raise CORRUPTION: your score multiplier climbs to x6 while the frame buffer tears, channels separate, blocks get stolen from the previous frame and the soundtrack bit-crushes itself into garbage. Hold FOCUS to render a clean bubble around your ship and read the screen again. Spend a PURGE to dump the heat, wipe the bullets and hurt everything at once — you get three. Let it hit 100% and you have four seconds to purge before the process is killed. Five sectors of rendering faults (BOOT SECTOR, JPEG SWAMP, THE FONT MINES, NULL FIELD, THERMAL) and five bosses that are exceptions: null with bullets that flicker between defined and undefined, a memory leak whose shots never get freed and become level geometry, a stack overflow that recurses into smaller copies of itself, THE CURSOR, and SEGMENTATION FAULT (core dumped). ~15 minutes, three credits.
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